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CHAIN CHOMPLETS UNCHAINED

なんとかして!3びきのキャンキャン

Pianta 1 can be somewhat annoying to learn because of the RNG involved. Each chomplet has two different ways it can go, totaling to six different patterns. This sounds worse than it is though and it is nowhere near the difficulty of other stages. Below are examples of 4 of the 6 RNG patterns.

DIFFERENT RNG EXAMPLES

Bad, Good, Good

Bad, Good, Good

Bad, Good, Good

Good, Bad, Good

Good, Good, Bad

Good, Good, Good

EXPLANATION

Bridge Slide

To do the bridge slide simply hold R when spawning in and do a jump dive. Note that this will not work on Pianta 5 and 6.

Not Clipping the Bridge

Similar to the log jump in Bianco Hills, just hold R with the hover nozzle. As soon as you start hovering let go of R and press A.

RNG (Random Number Generation)

RNG is the way SMS defines something as random, drawing a number from a rapidly changing list of values and doing a certain procedure depending on the property of the number.

Version Difference

Pianta 1 has the first instance of a version difference in the game, something that behaves differently based on what region your game is from. The complete list is JP (Japan), NTSC-U, (North America), NTSC-K (Korea), and PAL (Europe). In this case the JP version of the game allows you to do a hover rollout and cool the Chomplets instantly. If you're playing on JP this can be faster in some cases however I chose not to include it in the examples above.

L  Spamming

When turning a Chomplet in the direction you want, make sure to spam L as fast as possible. This allows you to turn the Chomplet faster.

Text Skip

When you sucessfully get all the Chomplets into the lake, FLUDD will give you a textbox that delays the spawning of the shine until it disappears (This occurs on all regions). If you pause the game it forces the textbox closed and spawns the sprite faster than just waiting for the text.

DIAGRAM

Untitled.png

Red = Good, Blue = Bad

CURRENT IL WORLD RECORD

By: Hama in 36.90 on August 20, 2016

Pianta 1 IL
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